Violence is Always the Answer
(more info in the credit.txt)
Violence is always the Answer
Made by Léo Cheikh-Boukal, Romain Carlucci, Tom Douaud
This is a game made in 72h for the minijam 167 with the theme of cyber and the limitation of one button, two actions.
The concept (or the one we had in mind in the first place, but didn't have the time to implement it fully) is that the player's wife is kidnapped and he must travel 3 levels to find her, in a 2D platformer way.
But the twist to it to respect the limitation is that the player resolve any problem with his bare arms so the "interactions" like open a door, hack a terminal climb a lader, push a button… is done by punching everything.
Sadly 2 levels were scrapped and most of the puzzle elements are not here, so it's just a generic 2D platformer. But the most important of all is that we had a lot of fun and we learned a lot of it and it mark the begining of us making games, that hopefully will be better and coded cleanly
Download
Install instructions
If you want the fancy version with neons, download the exe and launch (windows only)
Development log
- Little fixes65 days ago
Comments
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The art is pretty but I am pretty sure you used an asset pack(I have seen this character before)
The movement is good
The punching dosent seem to work a lot of the times, it stops in the middle of the animaion and punching the eneimes dosent seem to do anything
Thanks for the review and for playing the game.
For the assets used, everything is explained in the credits.txt. And yes for the punching, some things are really messed up, we are working on it to fix it
good luck bro
Thanks, we have just fixed the game a little bit, so now you can punch stuff like ennemies
ok, will try